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Atom rpg melee build
Atom rpg melee build





atom rpg melee build

And some guns are of course light-weight (no penalty), and more expensive. That would actually make those sniper AI that loves to play peek-a-boo around tree less annoying. If you want to be mean and more annoying to rifle users, add a DEX penalty to carrying a heavy rifle around.īig Rifle -2 DEX, the rest -1 DEX. I always wonder how people wield shield while carrying a sniper rifle. Someone suggesting pistol/melee & shield off hand is actually quite a nice idea. I'd take away the '+10 Survival' and replace it with Monster Lore instead. Put that thing elsewhere, somewhere neutral so people don't waste time getting +10 Rifle just to gain access. I would also restructure your tree a bit since Monster Lore & Witcher seems to be connected to Rifles for no good reason. Just stop giving your LMG guys DEX 10 to let this happen, yeah? This would stop those bursting bastards for sure with -3 AP in melee. Every melee strike you land removes 2 points of Dexterity from the target for one turn. I would suggest replacing the 'Spend AP to get Dodge' with 'Crippling Strike'. When an attack is supposed to kill you, you regain 50% HP and +2 AP, this only happens once per battle so this can be very OP for the already OP ranged attacker or a suicide TNT bomber.įor good offensive, remember those annoying Bloodroots? Copy that shit. The First Melee ability, a generic +10 to both should be changed to 'Serbian Headstomp'.Ī stunned / knocked down enemy takes triple melee damage.įor your HP upon losing 50% Health call it: 'Last stand' I think that's a fair trade, and it's not too deep into perk trees, so you can get them with both pistols and melee builds. So you are trading good offense and carrying capacity for good defense. That way you get to be more defensive when using pistols and melee, which is balanced by the fact that they have lower offensive power anyway. Change the second perk in melee tree to increased chance to block while adjusted to someone, be it friend or enemy, or for spent APs like it already works, since dodge is currently useless against gun wielding enemies, meaning you have a useless perk, and it's overridden by armor which you have to wear anyway. While dodge is tied to dexterity, shield block chance should be tied with strength or endurance, or even both, along with that perk you already have. Shields should work like dodge, as in you have a chance to block 100% damage (it's a shield after all). :DĪtomboy, my suggestion for melee and pistol balance is that you should actually change shield mechanics. Game is fucking awesome, I'm just trying fulfill my wish of playing melee only brute while being able to finish a game, without having to abuse speechcraft.

Atom rpg melee build Patch#

Until they patch something new to balance things out, Close combat purist will not survive long. I took no chances and just ran out of the map. Do not underestimate your enemy as melee! I had one 'easy' encounter with doomsday cult that nearly ended with death because they 'allah akbar'd' right on my face. I spent 99% of my time equipped with super stim on each hand and just running away. My lone wolf run was hopeless when I started to get hunted for robbing caravans. More like a guy who jams Superstim needles constantly. You will not be that unkillable fighting machine. It's just not rewarding to go for melee build. It is for the above reason why I can't get that excited over high AP melee weapons, no matter how awesome they sound. Let's say your bonus damage is +4 that's 5 x 4 = 20 bonus compared to a wooden club that costs 4 AP per swing. This is especially true when you use the Shiv (2AP) to deal 5 strikes per turn. Since the melee damage bonus is per attack, that means the more strike you can do, the more bonus damage you deal.

atom rpg melee build

Assuming you're not playing 'smoke the elevator guy' style that means you have to slowly build up your DR & DT from scraps. So let's drop this idea of being 'pure melee', such a thing is silly.Īlready outlined that you need defensive perks first, Knockdown resist, Oak Skin, Think like the Enemy for DT enchancements. Melee is only reliable when you're clearing trash like tiny bugs and rats that cannot knock you down or burst you. Some shit are just not meant to trade blows with. Don't ever rely solely on melee for combat.







Atom rpg melee build